M:tG card similarity search
1R · Creature — Salamander
{R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Vodalian Knights | 1UU | Creature — Merfolk Knight | First strike Vodalian Knights can't attack unless defending player controls an Island. When you control no Islands, sacrifice Vodalian Knights. {U}: Vodalian Knights gains flying until end of turn. 2/2 |
| Trail of Mystery | 1G | Enchantment | Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn. |
| Hypochondria | 1W | Enchantment | {W}, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn. {W}, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to any target this turn. |
| Salvager of Ruin | 3 | Artifact Creature — Construct | Sacrifice Salvager of Ruin: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. 2/1 |
| Vito's Inquisitor | 3B | Creature — Vampire Knight | {B}, Sacrifice another creature or artifact: Put a +1/+1 counter on Vito's Inquisitor. It gains menace until end of turn. 3/3 |
| Grafted Wargear | 3 | Artifact — Equipment | Equipped creature gets +3/+2. Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.) |
| Savage Packmate | Creature — Werewolf | Trample Other creatures you control get +1/+0. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/5 | |
| Savage Punch | 1G | Sorcery | Target creature you control fights target creature you don't control. Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater. |
| Norn's Disassembly | W | Enchantment | {1}{W}, Sacrifice a historic permanent: Seek a historic card. |
| Elf Replica | 3 | Artifact Creature — Elf | {1}{G}, Sacrifice Elf Replica: Destroy target enchantment. 2/2 |