M:tG card similarity search
4R · Sorcery
Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn. Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
| Name | Mana | Type | Text | 
|---|---|---|---|
| Righteous Charge | 1WW | Sorcery | Creatures you control get +2/+2 until end of turn. | 
| Scare Tactics | B | Instant | Creatures you control get +1/+0 until end of turn. | 
| Shield Wall | 1W | Instant | Creatures you control get +0/+2 until end of turn. | 
| Solidarity | 3W | Instant | Creatures you control get +0/+5 until end of turn. | 
| Steadfastness | 1W | Sorcery | Creatures you control get +0/+3 until end of turn. | 
| Virtuous Charge | 2W | Sorcery | Creatures you control get +1/+1 until end of turn. | 
| Vitalizing Wind | 8G | Instant | Creatures you control get +7/+7 until end of turn. | 
| Warrior's Charge | 2W | Sorcery | Creatures you control get +1/+1 until end of turn. | 
| Warrior's Honor | 2W | Instant | Creatures you control get +1/+1 until end of turn. | 
| Profit | 1W | Instant | Creatures you control get +1/+1 until end of turn. Fuse (You may cast one or both halves of this card from your hand.) |