M:tG card similarity search
· Enchantment
Discard a land card: Pyre of the World Tree deals 2 damage to any target. Whenever you discard a land card, exile the top card of your library. You may play that card this turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Flameshot | 3R | Sorcery | You may discard a Mountain card rather than pay this spell's mana cost. Flameshot deals 3 damage divided as you choose among one, two, or three target creatures. |
| Malcolm, Alluring Scoundrel | 1U | Legendary Creature — Siren Pirate | Flash Flying Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost. 2/1 |
| Blaster Mage | 2R | Creature — Human Spellshaper | {R}, {T}, Discard a card: Destroy target Wall. 2/2 |
| Ion Storm | 2R | Enchantment | {1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to any target. |
| Subcontract | B | Sorcery | A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card. |
| Rekindled Flame | 2RR | Sorcery | Rekindled Flame deals 4 damage to any target. At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand. |
| Glorybringer | 3RR | Creature — Dragon | Flying, haste You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.) 4/4 |
| Riveteers Confluence | 2BRG | Sorcery | Choose three. You may choose the same mode more than once. • You draw a card and you lose 1 life. • Riveteers Confluence deals 1 damage to each creature and planeswalker you don't control. • You may put a land card from your hand or graveyard onto the battlefield tapped. |
| Life | G | Sorcery | All lands you control become 1/1 creatures until end of turn. They're still lands. |
| Teferi's Imp | 2U | Creature — Imp | Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Teferi's Imp phases out, discard a card. Whenever Teferi's Imp phases in, draw a card. 1/1 |