Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pygmy Allosaurus

2G · Creature — Dinosaur

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/2

Similar cards

Color identity:
NameManaTypeText
Dwarven Soldier 1RCreature — Dwarf Soldier Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn. 2/1
Favor of the Overbeing 1G/UEnchantment — Aura Enchant creature As long as enchanted creature is green, it gets +1/+1 and has vigilance. As long as enchanted creature is blue, it gets +1/+1 and has flying.
Protection of the Hekma 4WEnchantment If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Halimar Excavator 1UCreature — Human Wizard Ally Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player mills X cards, where X is the number of Allies you control. 1/3
Dismantling Wave 2WSorcery For each opponent, destroy up to one target artifact or enchantment that player controls. Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.) When you cycle Dismantling Wave, destroy all artifacts and enchantments.
Masked Gorgon 4BCreature — Gorgon Green creatures and white creatures have protection from Gorgons. Threshold — Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard. 5/5
Sand Strangler 3RCreature — Beast When Sand Strangler enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you may have Sand Strangler deal 3 damage to target creature. 3/3
Captivating Crew 3RCreature — Human Pirate {3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery. 4/3
Hellspur Posse Boss 2RRCreature — Lizard Rogue Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." 2/4
Light of Sanction 1WWEnchantment Prevent all damage that would be dealt to creatures you control by sources you control.
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