Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pygmy Allosaurus

2G · Creature — Dinosaur

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/2

Similar cards

Color identity:
NameManaTypeText
Enchanter's Bane 1REnchantment At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.
Standing Army 2WWCreature — Human Soldier As long as you're standing, Standing Army has vigilance. 2/4
For the Emperor! 3WSorcery Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.
Shocker 1RCreature — Insect Whenever Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards. 1/1
The Warrior Hero {T}: Target creature you control gains haste until end of turn.
At Knifepoint 1BREnchantment As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.
Eerie Procession 2USorcery — Arcane Search your library for an Arcane card, reveal that card, put it into your hand, then shuffle.
Blade-Tribe Berserkers 3RCreature — Human Berserker Metalcraft — When Blade-Tribe Berserkers enters the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn. 3/3
Sapseep Forest Land — Forest ({T}: Add {G}.) Sapseep Forest enters the battlefield tapped. {G}, {T}: You gain 1 life. Activate only if you control two or more green permanents.
Water Wurm UCreature — Wurm Water Wurm gets +0/+1 as long as an opponent controls an Island. 1/1
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