M:tG card similarity search
B · Creature — Zombie Imp
Discard a card: Putrid Imp gains flying until end of turn. Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Junktroller | 4 | Artifact Creature — Golem | Defender {T}: Put target card from a graveyard on the bottom of its owner's library. 0/6 |
| Gamble | R | Sorcery | Search your library for a card, put that card into your hand, discard a card at random, then shuffle. |
| Only the Best | 1W | Sorcery — Adventure | Return target Booster Fun card from your graveyard to your hand. |
| Primal Boost | 2G | Instant | Target creature gets +4/+4 until end of turn. Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn. |
| Past in Flames | 3R | Sorcery | Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Volcano Imp | 3B | Creature — Imp | Flying {1}{R}: Volcano Imp gains first strike until end of turn. 2/2 |
| Strength from the Fallen | 1G | Enchantment | Constellation — Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. |
| Young Necromancer | 4B | Creature — Human Warlock | When Young Necromancer enters the battlefield, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield. 2/3 |
| Chasm Drake | 4U | Creature — Drake | Flying Whenever Chasm Drake attacks, target creature you control gains flying until end of turn. 3/3 |
| Specter's Shroud | 2 | Artifact — Equipment | Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, that player discards a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |