M:tG card similarity search
B · Creature — Zombie Imp
Discard a card: Putrid Imp gains flying until end of turn. Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Geist of the Lonely Vigil | 1W | Creature — Spirit Cleric | Defender, flying Delirium — Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard. 2/3 |
| Volatile Claws | 2R | Instant | Until end of turn, creatures you control get +2/+0 and gain all creature types. |
| Citanul Centaurs | 3G | Creature — Centaur | Shroud (This creature can't be the target of spells or abilities.) Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 6/3 |
| Monstrous Step | 4G | Sorcery | Target creature gets +7/+7 until end of turn. Up to one other target creature blocks it this turn if able. Cycling {2} ({2}, Discard this card: Draw a card.) |
| Zuran Enchanter | 1U | Creature — Human Wizard | {2}{B}, {T}: Target player discards a card. Activate only during your turn. 1/1 |
| Quilled Charger | 3R | Creature — Porcupine Mount | Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 4/3 |
| Plasma Elemental | 5U | Creature — Elemental | Plasma Elemental can't be blocked. 4/1 |
| Spitting Slug | 1GG | Creature — Slug | Whenever Spitting Slug blocks or becomes blocked, you may pay {1}{G}. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn. 2/4 |
| Aether Tunnel | 1U | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+0 and can't be blocked. |
| Tricks of the Trade | 3U | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+0 and can't be blocked. |