Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pursuit of Knowledge

3W · Enchantment

If you would draw a card, you may put a study counter on Pursuit of Knowledge instead. Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.

Similar cards

Color identity:
NameManaTypeText
Codex Shredder 1Artifact {T}: Target player mills a card. (They put the top card of their library into their graveyard.) {5}, {T}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand.
Shield Broker 3UUCreature — Cephalid Advisor When Shield Broker enters the battlefield, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) 3/4
Formation 1WInstant Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Draw a card at the beginning of the next turn's upkeep.
Shaman en-Kor 1WCreature — Kor Cleric Shaman {0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. {1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead. 1/2
A-Moss-Pit Skeleton BGCreature — Plant Skeleton Kicker {3} (You may pay an additional {3} as you cast this spell.) If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it. Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, return A-Moss-Pit Skeleton from your graveyard to your hand at the beginning of the next end step. 2/2
Windrider Wizard 2UCreature — Human Wizard Flying Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card. 2/2
Spoils of Adventure 4WUInstant This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) You gain 3 life and draw three cards.
Dig Deep 1GSorcery — Adventure Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way.
Bane Alley Broker 1UBCreature — Human Rogue {T}: Draw a card, then exile a card from your hand face down. You may look at cards exiled with Bane Alley Broker. {U}{B}, {T}: Return a card exiled with Bane Alley Broker to its owner's hand. 0/3
Dark Deal 2BSorcery Each player discards all the cards in their hand, then draws that many cards minus one.
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