M:tG card similarity search
3W · Enchantment
If you would draw a card, you may put a study counter on Pursuit of Knowledge instead. Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.
| Name | Mana | Type | Text |
|---|---|---|---|
| Lich | BBBB | Enchantment | As Lich enters the battlefield, you lose life equal to your life total. You don't lose the game for having 0 or less life. If you would gain life, draw that many cards instead. Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game. When Lich is put into a graveyard from the battlefield, you lose the game. |
| Freyalise's Charm | GG | Enchantment | Whenever an opponent casts a black spell, you may pay {G}{G}. If you do, you draw a card. {G}{G}: Return Freyalise's Charm to its owner's hand. |
| Herald of War | 3WW | Creature — Angel | Flying Whenever Herald of War attacks, put a +1/+1 counter on it. Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War. 3/3 |
| Inspiring Overseer | 2W | Creature — Angel Cleric | Flying When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card. 2/1 |
| Master the Way | 3UR | Sorcery | Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand. |
| Nyxbloom Ancient | 4GGG | Enchantment Creature — Elemental | Trample If you tap a permanent for mana, it produces three times as much of that mana instead. 5/5 |
| Heartmender | 2G/WG/W | Creature — Elemental | At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2 |
| Martyr of Sands | W | Creature — Human Cleric | {1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life. 1/1 |
| Feed | 3G | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw a card for each creature you control with power 3 or greater. |
| Invasion of Pyrulea | GU | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Pyrulea enters the battlefield, scry 3, then reveal the top card of your library. If it's a land or double-faced card, draw a card. |