M:tG card similarity search
1R · Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has "{U}: This creature gains flying until end of turn."
| Name | Mana | Type | Text |
|---|---|---|---|
| Yoke of the Damned | 1B | Enchantment — Aura | Enchant creature When a creature dies, destroy enchanted creature. |
| Sword of Truth and Justice | 3 | Artifact — Equipment | Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Equip {2} |
| Oakhame Ranger | G/WG/WG/WG/W | Creature — Elf Knight Ranger | {T}: Creatures you control get +1/+1 until end of turn. 2/2 |
| Raised by Wolves | 3GG | Enchantment — Aura | Enchant creature When Raised by Wolves enters the battlefield, create two 2/2 green Wolf creature tokens. Enchanted creature gets +1/+1 for each Wolf you control. |
| Dragonsoul Knight | 2R | Creature — Human Knight | First strike {W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample. 2/2 |
| Steel-Plume Marshal | 3WW | Creature — Bird Soldier | Flying Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn. 3/3 |
| Hoisted Hireling | 2B | Creature — Zombie | Hoisted Hireling has flying as long as it's being held above the battlefield. 2/1 |
| Wings of Velis Vel | 1U | Tribal Instant — Shapeshifter | Changeling (This card is every creature type.) Until end of turn, target creature has base power and toughness 4/4, gains all creature types, and gains flying. |
| Merseine | 2UU | Enchantment — Aura | Enchant creature Merseine enters the battlefield with three net counters on it. Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it. Pay enchanted creature's mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability. |
| Amped Up | 5R | Sorcery | This spell costs {1} less to cast for each electrical socket in a wall or floor you can see from your seat. Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste. |