M:tG card similarity search
2G · Creature — Tyranid
Purestrain Genestealer enters the battlefield with two +1/+1 counters on it. Vanguard Species — Whenever Purestrain Genestealer attacks, you may remove a +1/+1 counter from it. If you do, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Merfolk Skydiver | GU | Creature — Merfolk Mutant | Flying When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control. {3}{G}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/1 |
| Trap Essence | GUR | Instant | Counter target creature spell. Put two +1/+1 counters on up to one target creature. |
| Gyre Sage | 1G | Creature — Elf Druid | Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}: Add {G} for each +1/+1 counter on Gyre Sage. 1/2 |
| Glorifier of Suffering | 2W | Creature — Vampire Soldier | When Glorifier of Suffering enters the battlefield, you may sacrifice another creature or artifact. When you do, put a +1/+1 counter on each of up to two target creatures. 3/2 |
| General Tazri | 4W | Legendary Creature — Human Ally | When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle. {W}{U}{B}{R}{G}: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures. 3/4 |
| Deathcap Glade | Land | Deathcap Glade enters the battlefield tapped unless you control two or more other lands. {T}: Add {B} or {G}. | |
| Deserted Beach | Land | Deserted Beach enters the battlefield tapped unless you control two or more other lands. {T}: Add {W} or {U}. | |
| Dreamroot Cascade | Land | Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands. {T}: Add {G} or {U}. | |
| Haunted Ridge | Land | Haunted Ridge enters the battlefield tapped unless you control two or more other lands. {T}: Add {B} or {R}. | |
| Overgrown Farmland | Land | Overgrown Farmland enters the battlefield tapped unless you control two or more other lands. {T}: Add {G} or {W}. |