M:tG card similarity search
3W · Creature — Human Knight
Pterodon Knight has flying as long as you control a Dinosaur. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Yavimaya Gnats | 2G | Creature — Insect | Flying {G}: Regenerate Yavimaya Gnats. 0/1 |
| Maze Glider | 5U | Creature — Elemental | Flying Multicolored creatures you control have flying. 3/5 |
| Cloak and Dagger | 2 | Tribal Artifact — Rogue Equipment | Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. Equip {3} |
| Benthic Giant | 5U | Creature — Giant | Hexproof (This creature can't be the target of spells or abilities your opponents control.) 4/5 |
| Crusading Knight | 2WW | Creature — Human Knight | Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control. 2/2 |
| Oona's Gatewarden | U/B | Creature — Faerie Soldier | Defender, flying Wither (This deals damage to creatures in the form of -1/-1 counters.) 2/1 |
| Helm of Possession | 4 | Artifact | You may choose not to untap Helm of Possession during your untap step. {2}, {T}, Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped. |
| Dawnglade Regent | 5GG | Creature — Elk | When Dawnglade Regent enters the battlefield, you become the monarch. As long as you're the monarch, permanents you control have hexproof. 8/8 |
| Benalish Honor Guard | 1W | Creature — Human Knight | Benalish Honor Guard gets +1/+0 for each legendary creature you control. 2/2 |
| Screeching Harpy | 2BB | Creature — Harpy Beast | Flying {1}{B}: Regenerate Screeching Harpy. 2/2 |