Card Codex

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17 May 2024: Card library updated.

Psychic Transfer

4U · Sorcery

If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.

Similar cards

Color identity:
NameManaTypeText
Zulaport Cutthroat 1BCreature — Human Rogue Ally Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life. 1/1
Vraan, Executioner Thane 1BLegendary Creature — Phyrexian Vampire Whenever one or more other creatures you control die, each opponent loses 2 life and you gain 2 life. This ability triggers only once each turn. 2/2
Distract the Hydra Sorcery Each player may sacrifice a creature. Each player who sacrificed a creature this way chooses a Head and taps it. Each player who didn't sacrifice a creature loses 3 life.
Rhox Bodyguard 3GWCreature — Rhino Monk Soldier Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) When Rhox Bodyguard enters the battlefield, you gain 3 life. 2/3
Graveblade Marauder 2BCreature — Human Warrior Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard. 1/4
Tomb of the Spirit Dragon Land {T}: Add {C}. {2}, {T}: You gain 1 life for each colorless creature you control.
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Kaya, Ghost Assassin 2WBLegendary Planeswalker — Kaya [0]: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life. [−1]: Each opponent loses 2 life and you gain 2 life. [−2]: Each opponent discards a card and you draw a card. Loyalty 5
Grove of the Burnwillows Land {T}: Add {C}. {T}: Add {R} or {G}. Each opponent gains 1 life.
Circle of Confinement 1WEnchantment When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.
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