M:tG card similarity search
1B · Sorcery
Target player discards a card. If a land card is discarded this way, return Psychic Miasma to its owner's hand.
| Name | Mana | Type | Text |
|---|---|---|---|
| Disciple of Phenax | 2BB | Creature — Human Cleric | When Disciple of Phenax enters the battlefield, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) 1/3 |
| Galestrike | 2U | Instant | Return target tapped creature to its owner's hand. Draw a card. |
| Currency Converter | 1 | Artifact | Whenever you discard a card, you may exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {T}: Put a card exiled with Currency Converter into your graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token. |
| Fungal Shambler | 4BGU | Creature — Fungus Beast | Trample Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card. 6/4 |
| Rotting Regisaur | 2B | Creature — Zombie Dinosaur | At the beginning of your upkeep, discard a card. 7/6 |
| Quicksilver Fisher | 3UU | Creature — Phyrexian Drake | Flying When Quicksilver Fisher enters the battlefield, draw a card, then discard a card. 4/3 |
| The Raven Man | 1B | Legendary Creature — Human Wizard | At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block." {3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery. 2/1 |
| Unexplained Disappearance | 1U | Instant | Return target creature to its owner's hand. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) |
| Hoodwink | 1U | Instant | Return target artifact, enchantment, or land to its owner's hand. |
| Kaito's Pursuit | 2B | Sorcery | Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) |