Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Psychic Battle

3UU · Enchantment

Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest mana value may change the target or targets. If two or more cards are tied for highest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.

Similar cards

Color identity:
NameManaTypeText
Inscription of Insight 3USorcery Kicker {2}{U}{U} Choose one. If this spell was kicked, choose any number instead. • Return up to two target creatures to their owners' hands. • Scry 2, then draw two cards. • Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.
Nimbleclaw Adept 3UCreature — Dragon Wizard Bigby's Hand — {T}: Untap two other target permanents. Activate only as a sorcery and only once each turn. 2/3
Dimir Machinations 2BSorcery Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Academy Ruins Legendary Land {T}: Add {C}. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
Sleight of Mind UInstant Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
Sharkey, Tyrant of the Shire 2UBLegendary Creature — Avatar Rogue Activated abilities of lands your opponents control can't be activated unless they're mana abilities. Sharkey, Tyrant of the Shire has all activated abilities of lands your opponents control except mana abilities. Mana of any type can be spent to activate Sharkey's abilities. 2/4
Spirit of the Labyrinth 1WEnchantment Creature — Spirit Each player can't draw more than one card each turn. 3/1
Fork in the Road 1GSorcery Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.
Renounce the Guilds 1WInstant Each player sacrifices a multicolored permanent.
Scattered Thoughts 3UInstant Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard.
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