M:tG card similarity search
1UB · Creature — Atog
Discard a card: Psychatog gets +1/+1 until end of turn. Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn. 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Cipherbound Spirit | Creature — Spirit | Flying Cipherbound Spirit can block only creatures with flying. {3}{U}: Draw two cards, then discard a card. 3/2 | |
| Mu Yanling, Celestial Wind | 4UU | Legendary Planeswalker — Yanling | [+1]: Until your next turn, up to one target creature gets -5/-0. [−3]: Return up to two target creatures to their owners' hands. [−7]: Creatures you control with flying get +5/+5 until end of turn. Loyalty 5 |
| Oathkeeper, Takeno's Daisho | 3 | Legendary Artifact — Equipment | Equipped creature gets +3/+1. Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card. When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature. Equip {2} |
| Guardian of New Benalia | 1W | Creature — Human Soldier | Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever Guardian of New Benalia enlists a creature, scry 2. Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it. 2/2 |
| Mystic Doom Sandwich | Stickers | {TK}{TK} — Lifelink {TK}{TK}{TK} — This creature must be blocked if able. Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. {TK}{TK} — 1/4 {TK}{TK}{TK}{TK}{TK} — 6/8 | |
| Migloz, Maze Crusher | 1RG | Legendary Creature — Phyrexian Beast | Migloz, Maze Crusher enters the battlefield with five oil counters on it. {1}, Remove an oil counter from Migloz: It gains vigilance and menace until end of turn. {2}, Remove two oil counters from Migloz: It gets +2/+2 until end of turn. {3}, Remove three oil counters from Migloz: Destroy target artifact or enchantment. 4/4 |
| Ferocification | 2R | Enchantment | At the beginning of combat on your turn, choose one — • Target creature you control gets +2/+0 until end of turn. • Target creature you control gains menace and haste until end of turn. |
| Onward | 2R | Instant | Target creature gets +X/+0 until end of turn, where X is its power. |
| Rush of Blood | 2R | Instant | Target creature gets +X/+0 until end of turn, where X is its power. |
| Expanded Anatomy | 3 | Sorcery — Lesson | Put two +1/+1 counters on target creature. It gains vigilance until end of turn. |