Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Provoke

1G · Instant

Untap target creature you don't control. That creature blocks this turn if able. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Lantern of Undersight 1Artifact You draw cards from the bottom of your library instead of the top of your library.
Fatespinner 1UUCreature — Human Wizard At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn. 1/2
Floating-Dream Zubera 1UCreature — Zubera Spirit When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn. 1/2
Traitorous Greed 3RSorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color. (The creature can attack and {T} this turn.)
Expendable Troops 1WCreature — Human Soldier {T}, Sacrifice Expendable Troops: It deals 2 damage to target attacking or blocking creature. 2/1
Aquatic Incursion 3UEnchantment When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) {3}{U}: Target Merfolk can't be blocked this turn.
Ancient Animus 1GInstant Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Wrong Turn 2UInstant Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)
Jace's Triumph 2USorcery Draw two cards. If you control a Jace planeswalker, draw three cards instead.
Unnatural Aggression 2GInstant Devoid (This card has no color.) Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.
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