Card Codex

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17 May 2024: Card library updated.

Protector of the Crown

5W · Creature — Giant Soldier

When Protector of the Crown enters the battlefield, you become the monarch. All damage that would be dealt to you is dealt to Protector of the Crown instead. 2/5

Similar cards

Color identity:
NameManaTypeText
Alloy Golem 6Artifact Creature — Golem As Alloy Golem enters the battlefield, choose a color. Alloy Golem is the chosen color. (It's still an artifact.) 4/4
Castle Locthwain Land Castle Locthwain enters the battlefield tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
Sigarda, Heron's Grace 3GWLegendary Creature — Angel Flying You and Humans you control have hexproof. {2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token. 4/5
Aethertorch Renegade 2RCreature — Human Rogue When Aethertorch Renegade enters the battlefield, you get {E}{E}{E}{E} (four energy counters). {T}, Pay {E}{E}: Aethertorch Renegade deals 1 damage to target creature. {T}, Pay {E}{E}{E}{E}{E}{E}{E}{E}: Aethertorch Renegade deals 6 damage to target player or planeswalker. 1/2
Trouble in Pairs 2WWEnchantment If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Historian's Boon 3WEnchantment Whenever Historian's Boon or another nontoken enchantment enters the battlefield under your control, create a 1/1 white Soldier creature token. Whenever the final chapter ability of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance.
Annie Flash, the Veteran 3RGWLegendary Creature — Human Rogue Flash When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped. Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn. 4/5
Giant Harbinger 4RCreature — Giant Shaman When Giant Harbinger enters the battlefield, you may search your library for a Giant card, reveal it, then shuffle and put that card on top. 3/4
Wild Mongrel 1GCreature — Dog Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. 2/2
Vampire Slayer 1WCreature — Human Soldier Whenever Vampire Slayer deals damage to a Vampire, destroy that creature. 2/2
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