Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Protective Sphere

2W · Enchantment

{1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)

Similar cards

Color identity:
NameManaTypeText
Lich's Mirror 5Artifact If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.
Lochmere Serpent 4UBCreature — Serpent Flash {U}, Sacrifice an Island: Lochmere Serpent can't be blocked this turn. {B}, Sacrifice a Swamp: You gain 1 life and draw a card. {U}{B}: Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate only as a sorcery. 7/7
Furnace of Rath 1RRREnchantment If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Sejiri Shelter 1WInstant Target creature you control gains protection from the color of your choice until end of turn.
Extract Brain XUBSorcery Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost.
Case of the Pilfered Proof 1WEnchantment — Case Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it. To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.) Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Benevolent Blessing 1WEnchantment — Aura Flash Enchant creature As Benevolent Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
Conduit Pylons Land — Desert When Conduit Pylons enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}. {1}, {T}: Add one mana of any color.
Soldevi Machinist 1UCreature — Human Wizard Artificer {T}: Add {C}{C}. Spend this mana only to activate abilities of artifacts. 1/1
Kithkin Zealot 1WCreature — Kithkin Cleric When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls. 1/3
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