M:tG card similarity search
2W · Instant
Target creature gets +2/+4 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Name | Mana | Type | Text |
---|---|---|---|
Provoke the Trolls | 3R | Instant | Provoke the Trolls deals 3 damage to any target. If a creature is dealt damage this way, it gets +5/+0 until end of turn. |
Call to Glory | 1W | Instant | Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn. |
Perimeter Patrol | 2G | Creature — Human Soldier | Whenever an artifact enters the battlefield under your control, Perimeter Patrol gets +1/+0 until end of turn. 3/3 |
Fortify | 2W | Instant | Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn. |
Drogskol Shieldmate | 2W | Creature — Spirit Soldier | Flash (You may cast this spell any time you could cast an instant.) When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn. 2/3 |
Mirran Bardiche | 4W | Artifact — Equipment | For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+1 and has vigilance. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.) |
Cunning Breezedancer | 4WU | Creature — Dragon | Flying Whenever you cast a noncreature spell, Cunning Breezedancer gets +2/+2 until end of turn. 4/4 |
Song of Blood | 1R | Sorcery | Mill four cards. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way. |
Strongarm Monk | 4W | Creature — Human Monk | Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. 3/3 |
Aerial Maneuver | 1W | Instant | Target creature gets +1/+1 and gains flying and first strike until end of turn. |