Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Protect

2W · Instant

Target creature gets +2/+4 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)

Similar cards

Color identity:
NameManaTypeText
Provoke the Trolls 3RInstant Provoke the Trolls deals 3 damage to any target. If a creature is dealt damage this way, it gets +5/+0 until end of turn.
Call to Glory 1WInstant Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
Perimeter Patrol 2GCreature — Human Soldier Whenever an artifact enters the battlefield under your control, Perimeter Patrol gets +1/+0 until end of turn. 3/3
Fortify 2WInstant Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.
Drogskol Shieldmate 2WCreature — Spirit Soldier Flash (You may cast this spell any time you could cast an instant.) When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn. 2/3
Mirran Bardiche 4WArtifact — Equipment For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+1 and has vigilance. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)
Cunning Breezedancer 4WUCreature — Dragon Flying Whenever you cast a noncreature spell, Cunning Breezedancer gets +2/+2 until end of turn. 4/4
Song of Blood 1RSorcery Mill four cards. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.
Strongarm Monk 4WCreature — Human Monk Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. 3/3
Aerial Maneuver 1WInstant Target creature gets +1/+1 and gains flying and first strike until end of turn.
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