M:tG card similarity search
1RR · Creature — Human Shaman
Double strike, trample Whenever Prophetic Flamespeaker deals combat damage to a player, exile the top card of your library. You may play it this turn. 1/3
Name | Mana | Type | Text |
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Deft Duelist | WU | Creature — Human Rogue | First strike Shroud (This creature can't be the target of spells or abilities.) 2/1 |
Jeweled Bird | 1 | Artifact | Remove Jeweled Bird from your deck before playing if you're not playing for ante. {T}: Ante Jeweled Bird. If you do, put all other cards you own from the ante into your graveyard, then draw a card. |
Fate Unraveler | 3B | Enchantment Creature — Hag | Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player. 3/4 |
Wilson, Ardent Bear | 1RG | Legendary Creature — Bear Warrior | Double strike, reach, trample Ward {2} {1}{R}{G}, Exile Wilson, Ardent Bear from your graveyard: Target creature you control perpetually gains double strike. Activate only as a sorcery. 2/3 |
Loafing Giant | 4R | Creature — Giant | Whenever Loafing Giant attacks or blocks, mill a card. If a land card was milled this way, prevent all combat damage Loafing Giant would deal this turn. 4/6 |
Burning Earth | 3R | Enchantment | Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player. |
The Howling Abomination | 3RG | Legendary Creature — Human Beast Warrior | Haste The Howling Abomination has trample as long as you've cast three or more spells this turn. Whenever The Howling Abomination becomes the target of a spell, it gets +2/+2 until end of turn and deals 2 damage to each opponent. 5/5 |
Flitting Guerrilla | 2B | Creature — Faerie Rogue | Flying When Flitting Guerrilla dies, each player mills two cards. Then you may exile Flitting Guerrilla. When you do, put target creature or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.) 2/2 |
Duelcraft Trainer | 3W | Creature — Human Soldier | First strike Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn. 3/3 |
Glorious Enforcer | 5WW | Creature — Angel | Flying, lifelink At the beginning of each combat, if you have more life than an opponent, Glorious Enforcer gains double strike until end of turn. 5/5 |