Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Propaganda

2U · Enchantment

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Similar cards

Color identity:
NameManaTypeText
Abyssal Nightstalker 3BCreature — Nightstalker Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card. 2/2
Tovolar's Packleader Creature — Werewolf Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens. {2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 7/7
A-Akki Ronin RCreature — Goblin Samurai Whenever a Samurai or Warrior you control attacks alone, you may put a card from your hand on the bottom of your library. If you do, draw a card. 1/2
Gelid Shackles WSnow Enchantment — Aura Enchant creature Enchanted creature can't block, and its activated abilities can't be activated. {S}: Enchanted creature gains defender until end of turn. ({S} can be paid with one mana from a snow source.)
Orchard Spirit 2GCreature — Spirit Orchard Spirit can't be blocked except by creatures with flying or reach. 2/2
Barrenton Cragtreads 2W/UW/UCreature — Kithkin Scout Barrenton Cragtreads can't be blocked by red creatures. 3/3
Sticky Kavu Daredevil Stickers {TK}{TK} — Whenever this permanent dies, you may return target creature to its owner's hand. {TK}{TK}{TK}{TK} — Whenever this creature attacks, creatures you control get +1/+1 until end of turn. {TK}{TK} — 3/3 {TK}{TK}{TK} — 2/6
Havengul Skaab 5UCreature — Zombie Horror Whenever Havengul Skaab attacks, return another creature you control to its owner's hand. 4/5
Go for Blood 1RSorcery Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Cycling {1} ({1}, Discard this card: Draw a card.)
Gruul Beastmaster 3GCreature — Human Shaman Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power. 2/2
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