M:tG card similarity search
W · Sorcery
Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.
| Name | Mana | Type | Text |
|---|---|---|---|
| Prophetic Prism | 2 | Artifact | When Prophetic Prism enters the battlefield, draw a card. {1}, {T}: Add one mana of any color. |
| Tajuru Preserver | 1G | Creature — Elf Shaman | Spells and abilities your opponents control can't cause you to sacrifice permanents. 2/1 |
| Price of Glory | 2R | Enchantment | Whenever a player taps a land for mana, if it's not that player's turn, destroy that land. |
| Field of Ruin | Land | {T}: Add {C}. {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles. | |
| Slingbow Trap | 3G | Instant — Trap | If a black creature with flying is attacking, you may pay {G} rather than pay this spell's mana cost. Destroy target attacking creature with flying. |
| Faerie Swarm | 3U | Creature — Faerie | Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control. */* |
| Wail of the Forgotten | UB | Sorcery | Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead. • Return target nonland permanent to its owner's hand. • Target opponent discards a card. • Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. |
| Merfolk Skyscout | 2UU | Creature — Merfolk Scout | Flying Whenever Merfolk Skyscout attacks or blocks, untap target permanent. 2/3 |
| Spell Syphon | 1U | Instant | Counter target spell unless its controller pays {1} for each blue permanent you control. |
| Clever Conjurer | 2U | Creature — Gnome Wizard | Mage Hand — {T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery. 2/3 |