Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Prismatic Wardrobe

W · Sorcery

Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.

Similar cards

Color identity:
NameManaTypeText
Prophetic Prism 2Artifact When Prophetic Prism enters the battlefield, draw a card. {1}, {T}: Add one mana of any color.
Tajuru Preserver 1GCreature — Elf Shaman Spells and abilities your opponents control can't cause you to sacrifice permanents. 2/1
Price of Glory 2REnchantment Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
Field of Ruin Land {T}: Add {C}. {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
Slingbow Trap 3GInstant — Trap If a black creature with flying is attacking, you may pay {G} rather than pay this spell's mana cost. Destroy target attacking creature with flying.
Faerie Swarm 3UCreature — Faerie Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control. */*
Wail of the Forgotten UBSorcery Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead. • Return target nonland permanent to its owner's hand. • Target opponent discards a card. • Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Merfolk Skyscout 2UUCreature — Merfolk Scout Flying Whenever Merfolk Skyscout attacks or blocks, untap target permanent. 2/3
Spell Syphon 1UInstant Counter target spell unless its controller pays {1} for each blue permanent you control.
Clever Conjurer 2UCreature — Gnome Wizard Mage Hand — {T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery. 2/3
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