Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Prismatic Boon

XWU · Instant

Choose a color. X target creatures gain protection from the chosen color until end of turn.

Similar cards

Color identity:
NameManaTypeText
Bounty of Might 4GGInstant Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn.
Seeds of Strength GWInstant Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn. Target creature gets +1/+1 until end of turn.
Ritual Guardian 2WCreature — Human Soldier Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn. 3/2
Gruul Beastmaster 3GCreature — Human Shaman Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power. 2/2
Main Event Horizon 3WWSorcery As an additional cost to cast this spell, choose A through M or N through Z. Destroy each creature whose name begins with a letter in the chosen range.
Shared Trauma BSorcery Join forces — Starting with you, each player may pay any amount of mana. Each player mills X cards, where X is the total amount of mana paid this way.
Martial Glory RWInstant Target creature gets +3/+0 until end of turn. Target creature gets +0/+3 until end of turn.
Downhill Charge 2RInstant You may sacrifice a Mountain rather than pay this spell's mana cost. Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
Golem Artisan 5Artifact Creature — Golem {2}: Target artifact creature gets +1/+1 until end of turn. {2}: Target artifact creature gains your choice of flying, trample, or haste until end of turn. 3/3
The Celestus 3Legendary Artifact If it's neither day nor night, it becomes day as The Celestus enters the battlefield. {T}: Add one mana of any color. {3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
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