M:tG card similarity search
XWU · Instant
Choose a color. X target creatures gain protection from the chosen color until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Vampire's Zeal | W | Instant | Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn. |
| Rally the Ranks | 1W | Enchantment | As Rally the Ranks enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. |
| Rush the Room | R | Instant | Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn. |
| Avacyn, Guardian Angel | 2WWW | Legendary Creature — Angel | Flying, vigilance {1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice. {5}{W}{W}: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice. 5/4 |
| Hot Pursuit | 1R | Enchantment | When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded. At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn. |
| Apex of Power | 7RRR | Sorcery | Exile the top seven cards of your library. Until end of turn, you may cast spells from among them. If this spell was cast from your hand, add ten mana of any one color. |
| Aim High | 1G | Instant | Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.) |
| Spidery Grasp | 2G | Instant | Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.) |
| Steady Aim | 1G | Instant | Untap target creature. It gets +1/+4 and gains reach until end of turn. |
| Whalebone Glider | 2 | Artifact | {2}, {T}: Target creature with power 3 or less gains flying until end of turn. |