M:tG card similarity search
· Creature — Ooze
At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Unstable Hulk | 1RR | Creature — Goblin Mutant | Morph {3}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Unstable Hulk is turned face up, it gets +6/+6 and gains trample until end of turn. You skip your next turn. 2/2 |
| Bold Impaler | R | Creature — Vampire Knight | {2}{R}: Bold Impaler gets +2/+0 until end of turn. 1/2 |
| Run Amok | 1R | Instant | Target attacking creature gets +3/+3 and gains trample until end of turn. |
| Flailing Ogre | 2R | Creature — Ogre | {1}: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability. {1}: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability. 3/3 |
| Ruhan of the Fomori | 1URW | Legendary Creature — Giant Warrior | At the beginning of combat on your turn, choose an opponent at random. Ruhan of the Fomori attacks that player this combat if able. 7/7 |
| Angelic Skirmisher | 4WW | Creature — Angel | Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn. 4/4 |
| Team Spirit | 2G | Instant | Creatures target player's team controls get +1/+1 until end of turn. |
| Triarch Stalker | 3BB | Artifact Creature — Necron | Targeting Relay — At the beginning of combat on your turn, choose an opponent. Creatures attacking the last chosen player have menace. 4/5 |
| Ulvenwald Tracker | G | Creature — Human Shaman | {1}{G}, {T}: Target creature you control fights another target creature. 1/1 |
| Lord of Atlantis | UU | Creature — Merfolk | Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) 2/2 |