M:tG card similarity search
· Creature — Ooze
At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| City of Solitude | 2G | Enchantment | Players can cast spells and activate abilities only during their own turns. |
| Order of the White Shield | WW | Creature — Human Knight | Protection from black {W}: Order of the White Shield gains first strike until end of turn. {W}{W}: Order of the White Shield gets +1/+0 until end of turn. 2/1 |
| Ninja | Creature — Ninja | You may activate Ninja's augment ability any time you could cast an instant. Whenever this creature deals combat damage to a player, Augment {2}{B} ({2}{B}, Reveal this card from your hand: Combine it with target host. Augment only as—oh, never mind.) +1/+0 | |
| Glade Gnarr | 5G | Creature — Beast | Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn. 4/4 |
| Fell Flagship | 3 | Artifact — Vehicle | Pirates you control get +1/+0. Whenever Fell Flagship deals combat damage to a player, that player discards a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 3/3 |
| Bride's Gown | 1W | Artifact — Equipment | Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
| Agatha of the Vile Cauldron | RG | Legendary Creature — Human Warlock | Activated abilities of creatures you control cost {X} less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana. {4}{R}{G}: Other creatures you control get +1/+1 and gain trample and haste until end of turn. 1/1 |
| Regenerate | 1G | Instant | Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) |
| Domri, City Smasher | 4RG | Legendary Planeswalker — Domri | [+2]: Creatures you control get +1/+1 and gain haste until end of turn. [−3]: Domri, City Smasher deals 3 damage to any target. [−8]: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn. Loyalty 4 |
| Resolute Rejection | 1W | Instant | Target tapped creature perpetually loses all abilities, then Resolute Rejection deals 4 damage to it. Cycling {2} |