M:tG card similarity search
· Creature — Ooze
At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Merfolk Thaumaturgist | 2U | Creature — Merfolk Wizard | {T}: Switch target creature's power and toughness until end of turn. 1/2 |
| Common Cause | 2W | Enchantment | Nonartifact creatures get +2/+2 as long as they all share a color. |
| Bleeding Edge | 1BB | Sorcery | Up to one target creature gets -2/-2 until end of turn. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) |
| Take the Bait | 2RW | Instant | Cast this spell only during an opponent's turn and only during combat. Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase. |
| Overzealous Muscle | 4B | Creature — Ogre Mercenary | Whenever you commit a crime during your turn, Overzealous Muscle gains indestructible until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Damage and effects that say "destroy" don't destroy a creature with indestructible.) 5/4 |
| Flaying Tendrils | 1BB | Sorcery | Devoid (This card has no color.) All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead. |
| Charging Paladin | 2W | Creature — Human Knight | Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. 2/2 |
| Retribution of the Ancients | B | Enchantment | {B}, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn. |
| Song of Blood | 1R | Sorcery | Mill four cards. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way. |
| Cradle of Safety | 1U | Enchantment — Aura | Flash Enchant creature you control When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1. |