Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Primordial Plasm

· Creature — Ooze

At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn. 4/4

Similar cards

Color identity:
NameManaTypeText
Ray of Enfeeblement BInstant Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead.
Formation 1WInstant Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Draw a card at the beginning of the next turn's upkeep.
Firehoof Cavalry WCreature — Human Berserker {3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn. 1/1
Coercive Recruiter 4RCreature — Orc Pirate Whenever Coercive Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types. 4/3
Reckless Pangolin 2GCreature — Pangolin Whenever Reckless Pangolin attacks, it gets +1/+1 until end of turn. 2/2
Illusionist's Gambit 2UUInstant Cast this spell only during the declare blockers step on an opponent's turn. Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Kirri, Talented Sprout 1RGWLegendary Creature — Plant Druid Other Plants and Treefolk you control get +2/+0. At the beginning of your postcombat main phase, return target Plant, Treefolk, or land card from your graveyard to your hand. 0/3
Kytheon's Tactics 1WWSorcery Creatures you control get +2/+1 until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)
Caller of Gales UCreature — Merfolk Wizard {1}{U}, {T}: Target creature gains flying until end of turn. 1/1
Groom's Finery 1BArtifact — Equipment Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
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