Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Primitive Etchings

2GG · Enchantment

Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.

Similar cards

Color identity:
NameManaTypeText
A-Splitting the Powerstone 2UInstant As an additional cost to cast this spell, sacrifice an artifact. Create two tapped Powerstone tokens. Draw a card.
Perilous Research 1UInstant Draw two cards, then sacrifice a permanent.
Strength-Testing Hammer 1Artifact — Equipment Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card. Equip {3}
Baral, Chief of Compliance 1ULegendary Creature — Human Wizard Instant and sorcery spells you cast cost {1} less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card. 1/3
Grafted Skullcap 4Artifact At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand.
Magus of the Bazaar 1UCreature — Human Wizard {T}: Draw two cards, then discard three cards. 0/1
Minds Aglow USorcery Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
River Song 1URLegendary Creature — Human Time Lord Rogue Meet in Reverse — You draw cards from the bottom of your library rather than the top. Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power. 2/2
Rigo, Streetwise Mentor G/WWW/ULegendary Creature — Cat Citizen Rigo, Streetwise Mentor enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card. 2/2
Bonders' Enclave Land {T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
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