M:tG card similarity search
4B · Creature — Horror Mercenary
{B}: Primeval Shambler gets +1/+1 until end of turn. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Sarkhan Vol | 2RG | Legendary Planeswalker — Sarkhan | [+1]: Creatures you control get +1/+1 and gain haste until end of turn. [−2]: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. [−6]: Create five 4/4 red Dragon creature tokens with flying. Loyalty 4 |
| End-Raze Forerunners | 5GGG | Creature — Boar | Vigilance, trample, haste When End-Raze Forerunners enters the battlefield, other creatures you control get +2/+2 and gain vigilance and trample until end of turn. 7/7 |
| Vectis Gloves | 2 | Artifact — Equipment | Equipped creature gets +2/+0 and has artifact landwalk. (It can't be blocked as long as defending player controls an artifact land.) Equip {2} |
| Descendant of Kiyomaro | 1WW | Creature — Human Soldier | As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life." 2/3 |
| Doric, Owlbear Avenger | Legendary Creature — Bird Bear | Vigilance, trample When this creature transforms into Doric, Owlbear Avenger, other legendary creatures you control get +2/+2 and gain trample until end of turn. At the beginning of your upkeep, transform Doric. 6/6 | |
| Ezuri, Renegade Leader | 1GG | Legendary Creature — Elf Warrior | {G}: Regenerate another target Elf. {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn. 2/2 |
| Ashenmoor Liege | 1B/RB/RB/R | Creature — Elemental Knight | Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. 4/1 |
| Light from Within | 2WW | Enchantment | Chroma — Each creature you control gets +1/+1 for each white mana symbol in its mana cost. |
| Part Water | XXU | Sorcery | X target creatures gain islandwalk until end of turn. (They can't be blocked as long as defending player controls an Island.) |
| Assquatch | 4R | Creature — Donkey | Each other Donkey gets +1½/+1½. Whenever another Donkey enters the battlefield, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. 3.5/3.5 |