M:tG card similarity search
4B · Creature — Astartes Warrior
When Primaris Eliminator enters the battlefield, choose one — • Executioner Round — Destroy target creature. • Hyperfrag Round — Creatures target player controls get -2/-2 until end of turn. 3/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Highspire Infusion | 1G | Instant | Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters). |
| Desolation Angel | 3BB | Creature — Angel | Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) Flying When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead. 5/4 |
| Strength of Night | 2G | Instant | Kicker {B} (You may pay an additional {B} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn. |
| Phalanx Tactics | 1W | Instant | Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn. |
| Flame-Kin Zealot | 1RRW | Creature — Elemental Berserker | When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn. 2/2 |
| Plaguecrafter's Familiar | 1B | Creature — Rat | Deathtouch When Plaguecrafter's Familiar enters the battlefield, choose a creature card in your hand. It perpetually gains deathtouch. 1/1 |
| Ashling, the Extinguisher | 2BB | Legendary Creature — Elemental Shaman | Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. The player sacrifices that creature. 4/4 |
| Case of the Gateway Express | 1W | Enchantment — Case | When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature. To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved — Creatures you control get +1/+0. |
| Stirring Bard | 3R | Creature — Dragon Bard | Defender When Stirring Bard enters the battlefield, you take the initiative. Mantle of Inspiration — {T}: Target creature gains menace and haste until end of turn. 0/4 |
| Nosy Goblin | 2R | Creature — Goblin | {T}, Sacrifice Nosy Goblin: Destroy target face-down creature. 2/1 |