M:tG card similarity search
2GG · Enchantment
At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.
| Name | Mana | Type | Text |
|---|---|---|---|
| Akuta, Born of Ash | 2BB | Legendary Creature — Spirit | Haste At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield. 3/2 |
| Rooftop Saboteurs | Creature — Moonfolk Ninja | Flying Whenever Rooftop Saboteurs deals combat damage to a player or battle, draw a card. 2/3 | |
| Enslave | 4BB | Enchantment — Aura | Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature deals 1 damage to its owner. |
| Belltower Sphinx | 4U | Creature — Sphinx | Flying Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards. 2/5 |
| Dazzling Reflection | 1W | Instant | You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage. |
| Chain Reaction | 2RR | Sorcery | Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. |
| Reverse Damage | 1WW | Instant | The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. |
| Ingenious Infiltrator | 2UB | Creature — Vedalken Ninja | Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, draw a card. 2/3 |
| Ivory Tower | 1 | Artifact | At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. |
| The Royal Scions | 1UR | Legendary Planeswalker — Will Rowan | [+1]: Draw a card, then discard a card. [+1]: Target creature gets +2/+0 and gains first strike and trample until end of turn. [−8]: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand. Loyalty 5 |