Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Priest of Iroas

R · Creature — Human Cleric

{3}{W}, Sacrifice Priest of Iroas: Destroy target enchantment. 1/1

Similar cards

Color identity:
NameManaTypeText
Thassa's Emissary 3UEnchantment Creature — Crab Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Whenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card. Enchanted creature gets +3/+3. 3/3
Crystalline Nautilus 2UEnchantment Creature — Nautilus Bestow {3}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) When Crystalline Nautilus becomes the target of a spell or ability, sacrifice it. Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it." 4/4
Hobble 2WEnchantment — Aura Enchant creature When Hobble enters the battlefield, draw a card. Enchanted creature can't attack. Enchanted creature can't block if it's black.
Martha Jones 2ULegendary Creature — Human Cleric Woman Who Walked the Earth — When Martha Jones enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, Martha Jones and up to one other target creature can't be blocked this turn. Doctor's companion (You can have two commanders if the other is the Doctor.) 3/2
Wall of Brambles 2GCreature — Plant Wall Defender (This creature can't attack.) {G}: Regenerate Wall of Brambles. 2/3
Wall of Pine Needles 3GCreature — Plant Wall Defender (This creature can't attack.) {G}: Regenerate Wall of Pine Needles. 3/3
Ronin Houndmaster 2RCreature — Human Samurai Haste Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 2/2
Defend the Campus 3WInstant Choose one — • Creatures you control get +1/+1 until end of turn. • Destroy target creature with power 4 or greater.
Guess Your Fate Artifact — Attraction Visit — Look at the bottom of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize! Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.
Strength of Isolation 1WEnchantment — Aura Enchant creature Enchanted creature gets +1/+2 and has protection from black. Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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