M:tG card similarity search
6B · Enchantment
Players have no maximum hand size. At the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand.
| Name | Mana | Type | Text |
|---|---|---|---|
| Prying Questions | 2B | Sorcery | Target opponent loses 3 life and puts a card from their hand on top of their library. |
| Curious Obsession | U | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card." At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession. |
| Snarlfang Vermin | B | Creature — Rat | Whenever Snarlfang Vermin deals combat damage to a creature, if that creature is still on the battlefield, suspect that creature. It perpetually gains this ability. Whenever a suspected creature an opponent controls dies while Snarlfang Vermin is in your graveyard, that opponent loses 1 life. 2/1 |
| Venerable Warsinger | 1RW | Creature — Spirit Cleric | Vigilance, trample Whenever Venerable Warsinger deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage Venerable Warsinger dealt to that player. 3/3 |
| Spawnwrithe | 2G | Creature — Elemental | Trample Whenever Spawnwrithe deals combat damage to a player, create a token that's a copy of Spawnwrithe. 2/2 |
| Thief of Sanity | 1UB | Creature — Specter | Flying Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. 2/2 |
| Corsairs of Umbar | 3U | Creature — Human Pirate | {2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn. Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 3/3 |
| Centrifuge | Artifact — Attraction | Visit — Each player draws a card from the library of the player to their right. You create three Treasure tokens. | |
| Brain Gorgers | 3B | Creature — Zombie | When you cast this spell, any player may sacrifice a creature. If a player does, counter Brain Gorgers. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 4/2 |
| He Who Hungers | 4B | Legendary Creature — Spirit | Flying {1}, Sacrifice a Spirit: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery. Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.) 3/2 |