Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pressure Point

1W · Instant

Tap target creature. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Retrieve 2GSorcery Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.
Ideas Unbound UUSorcery — Arcane Draw three cards. Discard three cards at the beginning of the next end step.
Reckoner's Bargain 1BInstant As an additional cost to cast this spell, sacrifice an artifact or creature. You gain life equal to the sacrificed permanent's mana value. Draw two cards.
Shorikai, Genesis Engine 2WULegendary Artifact — Vehicle {1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater." Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.) Shorikai, Genesis Engine can be your commander. 8/8
Boldwyr Intimidator 5RRCreature — Giant Warrior Cowards can't block Warriors. {R}: Target creature becomes a Coward until end of turn. {2}{R}: Target creature becomes a Warrior until end of turn. 5/5
Disciple of Bolas 3BCreature — Human Wizard When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power. 2/1
Lair of the Hydra Land If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. {T}: Add {G}. {X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.
Grappling Hook 4Artifact — Equipment Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip {4}
Adamant Will 1WInstant Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Destined 1BInstant Target creature gets +1/+0 and gains indestructible until end of turn.
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