M:tG card similarity search
2U · Creature — Bird Knight
Flying When Preening Champion enters the battlefield, create a 1/1 blue and red Elemental creature token. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Angel of Glory's Rise | 5WW | Creature — Angel | Flying When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield. 4/6 |
| Rainbow Efreet | 3U | Creature — Efreet | Flying {U}{U}: Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) 3/1 |
| Khorvath Brightflame | 5R | Legendary Creature — Dragon | Partner with Sylvia Brightspear (When this creature enters the battlefield, target player may put Sylvia into their hand from their library, then shuffle.) Flying, haste Knights your team controls have flying and haste. 3/4 |
| Nissa, Sage Animist | Legendary Planeswalker — Nissa | [+1]: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. [−2]: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token. [−7]: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands. Loyalty 3 | |
| Lair of the Ashen Idol | Plane — Azgol | At the beginning of your upkeep, sacrifice a creature. If you can't, planeswalk. Whenever chaos ensues, any number of target players each create a 2/2 black Zombie creature token. | |
| Devastating Summons | R | Sorcery | As an additional cost to cast this spell, sacrifice X lands. Create two X/X red Elemental creature tokens. |
| Skeletal Swarming | 3BG | Enchantment | Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead. |
| Teachings of the Kirin | 1G | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — Mill three cards. Create a 1/1 colorless Spirit creature token. II — Put a +1/+1 counter on target creature you control. III — Exile this Saga, then return it to the battlefield transformed under your control. |
| Blight Mound | 2B | Enchantment | Attacking Pests you control get +1/+0 and have menace. Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." |
| Vengeful Regrowth | 4GG | Sorcery | Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach. Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |