Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Predatory Focus

3GG · Sorcery

You may have creatures you control assign their combat damage this turn as though they weren't blocked.

Similar cards

Color identity:
NameManaTypeText
Whipkeeper 2RRCreature — Dwarf {T}: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn. 1/1
Private Eye 1WUCreature — Homunculus Detective Other Detectives you control get +1/+1. Whenever you draw your second card each turn, target Detective can't be blocked this turn. 3/3
Street Riot 4REnchantment As long as it's your turn, creatures you control get +1/+0 and have trample.
Rock Lobster 4Artifact Creature — Lobster Creatures named Scissors Lizard can't attack or block. 4/3
Scissors Lizard 4Artifact Creature — Lizard Creatures named Paper Tiger can't attack or block. 4/3
Outmuscle 3GSorcery Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.) Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.
Proft's Eidetic Memory 1ULegendary Enchantment When Proft's Eidetic Memory enters the battlefield, draw a card. You have no maximum hand size. At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Ojer Kaslem, Deepest Growth 3GGLegendary Creature — God Trample Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order. When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control. 6/5
Angelic Page 1WCreature — Angel Spirit Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn. 1/1
The Key to the Vault 1ULegendary Artifact — Equipment Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. Equip {2}{U}
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