M:tG card similarity search
3GG · Sorcery
You may have creatures you control assign their combat damage this turn as though they weren't blocked.
| Name | Mana | Type | Text |
|---|---|---|---|
| Wanderer's Intervention | 1W | Instant | Wanderer's Intervention deals 4 damage to target attacking or blocking creature. |
| Abandon the Post | 1R | Sorcery | Up to two target creatures can't block this turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Nightbird's Clutches | 1R | Sorcery | Up to two target creatures can't block this turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Flameborn Hellion | 5R | Creature — Hellion | Haste Flameborn Hellion attacks each combat if able. 5/4 |
| Ancient Gold Dragon | 5WW | Creature — Elder Dragon | Flying Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result. 7/10 |
| Celestial Flare | WW | Instant | Target player sacrifices an attacking or blocking creature. |
| Serra Inquisitors | 4W | Creature — Human Cleric | Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn. 3/3 |
| Blizzard Brawl | G | Snow Sorcery | Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.) |
| Scalpelexis | 4U | Creature — Beast | Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process. 1/5 |
| Blow Your House Down | 2R | Sorcery | Up to three target creatures can't block this turn. Destroy any of them that are Walls. |