M:tG card similarity search
2G · Instant
Choose target creature you control. You gain life equal to that creature's power plus its toughness.
| Name | Mana | Type | Text |
|---|---|---|---|
| Angelic Sell-Sword | 4W | Creature — Angel Mercenary | Flying, vigilance Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card. 4/4 |
| Overwhelming Intellect | 4UU | Instant | Counter target creature spell. Draw cards equal to that spell's mana value. |
| Pristine Talisman | 3 | Artifact | {T}: Add {C}. You gain 1 life. |
| Inspiring Cleric | 2W | Creature — Vampire Cleric | When Inspiring Cleric enters the battlefield, you gain 4 life. 3/2 |
| Sneaky Homunculus | 1U | Creature — Homunculus Illusion | Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater. 1/1 |
| Aven Mimeomancer | 1WU | Creature — Bird Wizard | Flying At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it. 3/1 |
| Luminescent Rain | 2G | Instant | Choose a creature type. You gain 2 life for each permanent you control of that type. |
| Breach | 2B | Instant | Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) |
| Hope Charm | W | Instant | Choose one — • Target creature gains first strike until end of turn. • Target player gains 2 life. • Destroy target Aura. |
| Riding Red Hare | 2W | Sorcery | Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.) |