M:tG card similarity search
2G · Instant
Choose target creature you control. You gain life equal to that creature's power plus its toughness.
| Name | Mana | Type | Text |
|---|---|---|---|
| Alhammarret's Archive | 5 | Legendary Artifact | If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. |
| Dreadhorde Invasion | 1B | Enchantment | At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn. |
| Shadowheart, Dark Justiciar | 3B | Legendary Creature — Human Elf Cleric | {1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power. Choose a Background (You can have a Background as a second commander.) 3/4 |
| Mind Flayer | 3UU | Creature — Horror | Dominate Monster — When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer. 3/3 |
| Gods Willing | W | Instant | Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1. |
| Cleaver Riot | 4R | Sorcery | Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.) |
| Blossoming Calm | W | Instant | You gain hexproof until your next turn. You gain 2 life. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
| Intrepid Outlander | 1G | Creature — Orc Ranger | Reach Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.) 2/3 |
| Jolrael, Mwonvuli Recluse | 1G | Legendary Creature — Human Druid | Whenever you draw your second card each turn, create a 2/2 green Cat creature token. {4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand. 1/2 |
| Fall of Gil-galad | 1G | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — Put two +1/+1 counters on target creature you control. III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature. |