M:tG card similarity search
2G · Instant
Choose target creature you control. You gain life equal to that creature's power plus its toughness.
| Name | Mana | Type | Text |
|---|---|---|---|
| Sliver Hivelord | WUBRG | Legendary Creature — Sliver | Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.) 5/5 |
| Infernal Denizen | 7B | Creature — Demon | At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of their choice for as long as Infernal Denizen remains on the battlefield. {T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield. 5/7 |
| Marwyn, the Nurturer | 2G | Legendary Creature — Elf Druid | Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer. {T}: Add an amount of {G} equal to Marwyn's power. 1/1 |
| Karsus Depthguard | 2R | Creature — Viashino Warrior | Defender As long as Karsus Depthguard's power is 5 or greater, it can attack as though it didn't have defender. 4/3 |
| Inkfathom Witch | 1U/B | Creature — Merfolk Wizard | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn. 1/1 |
| A-Druid Class | 1G | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {2}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land. |
| Druid Class | 1G | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land. |
| Molten Monstrosity | 7R | Creature — Hellion | This spell costs {X} less to cast, where X is the greatest power among creatures you control. Trample 5/5 |
| Endangered Armodon | 2GG | Creature — Elephant | When you control a creature with toughness 2 or less, sacrifice Endangered Armodon. 4/5 |
| Grunn, the Lonely King | 4GG | Legendary Creature — Ape Warrior | Kicker {3} (You may pay an additional {3} as you cast this spell.) If Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it. Whenever Grunn attacks alone, double its power and toughness until end of turn. 5/5 |