Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Predator's Howl

3G · Instant

Create a 2/2 green Wolf creature token. Morbid — Create three 2/2 green Wolf creature tokens instead if a creature died this turn.

Similar cards

Color identity:
NameManaTypeText
Torch the Tower RInstant Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1. If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.
Guul Draz Mucklord 2BCreature — Crocodile When Guul Draz Mucklord dies, put a +1/+1 counter on target creature you control. 2/3
Grotesque Hybrid 4BCreature — Zombie Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated. Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn. 3/3
Necroduality 3UEnchantment Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature.
Guild Artisan 1RLegendary Enchantment — Background Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
Violent Ultimatum BBRRRGGSorcery Destroy three target permanents.
Cyclopean Giant 2BBCreature — Zombie Giant When Cyclopean Giant dies, target land becomes a Swamp. Exile Cyclopean Giant. 4/2
Cult of Skaro 1UBRLegendary Artifact Creature — Dalek Whenever Cult of Skaro attacks, choose one at random — • Thay — Put a +1/+1 counter on each artifact creature you control. • Caan — Draw two cards. • Sec — Create a 3/3 black Dalek artifact creature token with menace. • Jast — Each opponent loses 4 life. 4/4
Agent of Treachery 5UUCreature — Human Rogue When Agent of Treachery enters the battlefield, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. 2/3
Death Frenzy 3BGSorcery All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.
Page 346