M:tG card similarity search
3G · Instant
Create a 2/2 green Wolf creature token. Morbid — Create three 2/2 green Wolf creature tokens instead if a creature died this turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Anje, Maid of Dishonor | 2BR | Legendary Creature — Vampire | Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") {2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life. 4/5 |
| Seedguide Ash | 4G | Creature — Treefolk Druid | When Seedguide Ash dies, you may search your library for up to three Forest cards, put them onto the battlefield tapped, then shuffle. 4/4 |
| Circle of Protection: Green | 1W | Enchantment | {1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. |
| Edgar, Charmed Groom | 2WB | Legendary Creature — Vampire Noble | Other Vampires you control get +1/+1. When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control. 4/4 |
| Excess | 1R | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Create a Treasure token for each creature you controlled that dealt combat damage to a player this turn. |
| Klothys, God of Destiny | 1RG | Legendary Enchantment Creature — God | Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent. 4/5 |
| Ochre Jelly | XG | Creature — Ooze | Trample Ochre Jelly enters the battlefield with X +1/+1 counters on it. Split — When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters the battlefield with half that many +1/+1 counters on it, rounded down. 0/0 |
| Mirkwood Bats | 3B | Creature — Bat | Flying Whenever you create or sacrifice a token, each opponent loses 1 life. 2/3 |
| Naya | Plane — Alara | You may play any number of lands on each of your turns. Whenever chaos ensues, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control. | |
| Life of the Party | 3R | Creature — Elemental | First strike, trample, haste Whenever Life of the Party attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control. When Life of the Party enters the battlefield, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game. (They attack each combat if able and attack a player other than you if able.) 0/1 |