Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Prayer of Binding

3W · Enchantment

Flash When Prayer of Binding enters the battlefield, exile up to one target nonland permanent an opponent controls until Prayer of Binding leaves the battlefield. You gain 2 life.

Similar cards

Color identity:
NameManaTypeText
Reidane, God of the Worthy 2WLegendary Creature — God Flying, vigilance Snow lands your opponents control enter the battlefield tapped. Noncreature spells your opponents cast with mana value 4 or greater cost {2} more to cast. 2/3
The Shattered States Era 4REnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. II — Creatures you control get +1/+0 until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control.
Aether Flash 2RREnchantment Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.
Teferi Akosa of Zhalfir Legendary Planeswalker — Teferi [+1]: Draw two cards. Then discard two cards unless you discard a creature card. [−2]: You get an emblem with "Knights you control get +1/+0 and have ward {1}." [−3]: Tap any number of untapped creatures you control. When you do, shuffle target nonland permanent an opponent controls with mana value X or less into its owner's library, where X is the number of creatures tapped this way. Loyalty 4
Barrin's Unmaking 1UInstant Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.
Turn to Mist 1W/UInstant Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Skyshroud War Beast 1GCreature — Beast Trample As Skyshroud War Beast enters the battlefield, choose an opponent. Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls. */*
Earthshaker Dreadmaw 4GGCreature — Dinosaur Trample When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Dinosaur you control. 6/6
Ao, the Dawn Sky 3WWLegendary Creature — Dragon Spirit Flying, vigilance When Ao, the Dawn Sky dies, choose one — • Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. • Put two +1/+1 counters on each permanent you control that's a creature or Vehicle. 5/4
Legion of Clay 3GEnchantment Creatures you control have trample. Whenever one or more nontoken artifacts enter the battlefield under your control, creatures you control perpetually get +1/+1.
Page 432