Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pradesh Gypsies

2G · Creature — Human Nomad

{1}{G}, {T}: Target creature gets -2/-0 until end of turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Spectral Hunt-Caller 4GCreature — Wolf Spirit {5}{G}: Creatures you control get +1/+1 and gain trample until end of turn. 4/4
Triumph of Gerrard 1WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on target creature you control with the greatest power. III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.
Sigiled Sentinel 2WCreature — Human Knight Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Vigilance 2/2
Village Watch 4RCreature — Human Werewolf Haste Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/3
Foundry Assembler 5Artifact Creature — Assembly-Worker Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) 3/3
Tormentor's Helm RArtifact — Equipment Equipped creature gets +1/+1. Whenever equipped creature becomes blocked, it deals 1 damage to defending player. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Showstopper 1BRInstant Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
D'Avenant Trapper 2WCreature — Human Archer Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.) 3/2
Resistance Fighter WCreature — Human Soldier Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn. 1/1
Shinen of Fury's Fire 2RCreature — Spirit Haste Channel — {R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn. 2/1
Page 377