Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pradesh Gypsies

2G · Creature — Human Nomad

{1}{G}, {T}: Target creature gets -2/-0 until end of turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Updraft 1UInstant Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep.
Mantis Engine 5Artifact Creature — Insect {2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) {2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.) 3/3
Warhost's Frenzy 2RInstant Kicker {B} (You may pay an additional {B} as you cast this spell.) Creatures you control get +2/+0 until end of turn. If this spell was kicked, whenever a creature you control dies this turn, draw a card.
Imperious Oligarch WBCreature — Human Cleric Vigilance Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) 2/1
Turtleshell Changeling 3UCreature — Shapeshifter Changeling (This card is every creature type.) {1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn. 1/4
Reaper of the Wilds 2BGCreature — Gorgon Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {B}: Reaper of the Wilds gains deathtouch until end of turn. {1}{G}: Reaper of the Wilds gains hexproof until end of turn. 4/5
Distorting Lens 2Artifact {T}: Target permanent becomes the color of your choice until end of turn.
Nantuko Husk 2BCreature — Zombie Insect Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn. 2/2
Skyblinder Staff 1Artifact — Equipment Equipped creature gets +1/+0 and can't be blocked by creatures with flying. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Hanweir Battlements Land {T}: Add {C}. {R}, {T}: Target creature gains haste until end of turn. {3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
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