M:tG card similarity search
· Artifact Land
Power Depot enters the battlefield tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts. Modular 1
Name | Mana | Type | Text |
---|---|---|---|
Evolving Door | 2G | Artifact | {1}, {T}, Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery. |
Magewright's Stone | 2 | Artifact | {1}, {T}: Untap target creature that has an activated ability with {T} in its cost. |
Suntouched Myr | 3 | Artifact Creature — Myr | Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) 0/0 |
Kessig Naturalist | RG | Creature — Human Werewolf | Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2 |
Minamo, School at Water's Edge | Legendary Land | {T}: Add {U}. {U}, {T}: Untap target legendary permanent. | |
Tel-Jilad Archers | 4G | Creature — Elf Archer | Protection from artifacts; reach (This creature can block creatures with flying.) 2/4 |
Junkyard Scrapper | 2R | Creature — Goblin Artificer | Whenever a nontoken artifact enters the battlefield under your control, exile a random nonland artifact card with lesser mana value from your library. You may cast that card until the end of your next turn. 3/3 |
A-Kenku Artificer | 2U | Creature — Bird Artificer | Homunculus Servant — When Kenku Artificer enters the battlefield, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying. 1/3 |
Roilmage's Trick | 3U | Instant | Converge — Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast this spell. Draw a card. |
Glory | 3WW | Creature — Incarnation | Flying {2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard. 3/3 |