M:tG card similarity search
1W · Artifact
When Potion of Healing enters the battlefield, draw a card. {W}, {T}, Sacrifice Potion of Healing: You gain 3 life.
| Name | Mana | Type | Text |
|---|---|---|---|
| Prism Ring | 1 | Artifact | As Prism Ring enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life. |
| Vraan, Executioner Thane | 1B | Legendary Creature — Phyrexian Vampire | Whenever one or more other creatures you control die, each opponent loses 2 life and you gain 2 life. This ability triggers only once each turn. 2/2 |
| Deepwood Tantiv | 4G | Creature — Beast | Whenever Deepwood Tantiv becomes blocked, you gain 2 life. 2/4 |
| Angel of Vitality | 2W | Creature — Angel | Flying If you would gain life, you gain that much life plus 1 instead. Angel of Vitality gets +2/+2 as long as you have 25 or more life. 2/2 |
| Cao Ren, Wei Commander | 2BB | Legendary Creature — Human Soldier Warrior | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Cao Ren, Wei Commander enters the battlefield, you lose 3 life. 3/3 |
| Crystal Rod | 1 | Artifact | Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life. |
| Arctic Nishoba | 5G | Creature — Cat Warrior | Trample Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Nishoba dies, you gain 2 life for each age counter on it. 6/6 |
| Tandem Tactics | 1W | Instant | Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. |
| Rootwater Alligator | 3G | Creature — Crocodile | Sacrifice a Forest: Regenerate Rootwater Alligator. 3/2 |
| Spell Snuff | 1UU | Instant | Counter target spell. Fateful hour — If you have 5 or less life, draw a card. |