M:tG card similarity search
· Land
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. {T}: Add {W} or {U}.
| Name | Mana | Type | Text |
|---|---|---|---|
| Serra's Sanctum | Legendary Land | {T}: Add {W} for each enchantment you control. | |
| Divine Purge | 1WW | Sorcery | Exile all artifacts and creatures with mana value 3 or less. They perpetually gain "This spell costs {2} more to cast" and "This permanent enters the battlefield tapped." For as long as each of them remain exiled, its owner may play it. |
| Demand | 1WU | Sorcery | Search your library for a multicolored card, reveal it, put it into your hand, then shuffle. |
| Aeronaut Cavalry | 4W | Creature — Human Soldier | Flying When Aeronaut Cavalry enters the battlefield, put a +1/+1 counter on another target Soldier you control. 3/4 |
| Aether Poisoner | 1B | Creature — Human Artificer | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Aether Poisoner enters the battlefield, you get {E}{E} (two energy counters). Whenever Aether Poisoner attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token. 1/1 |
| Baloth Packhunter | 3G | Creature — Beast | Trample When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter. 3/3 |
| Midvast Protector | 3W | Creature — Human Wizard | When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. 2/3 |
| Phyrexian Delver | 3BB | Creature — Phyrexian Zombie | When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's mana value. 3/2 |
| Dust Animus | 1W | Creature — Spirit | Flying If you control five or more untapped lands, Dust Animus enters the battlefield with two +1/+1 counters and a lifelink counter on it. Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 2/3 |
| Unlikely Meeting | 2U | Sorcery — Adventure | Search your library for a Doctor card, reveal it, put it into your hand, then shuffle. |